WARMACHINE & HORDES
Master Preceptor Orin Midwinter – Infernal Command Attachment (metal)
PIP 38015 MSRP: $15.99
Orin Midwinter is a man who has gone through several transformations in his checkered past. Some people seem destined to lead, others to serve, and Midwinter has always felt driven to assist those in power. Perhaps it was inevitable that he would become one of the most influential secret infernalists in western Immoren, playing a key role in the great invasion. He has earned a special place of power and influence among the infernalist cultists, collaborating with the infernal masters. In doing so, he has earned the unending enmity of the rest of humanity.
TRADE POINTS: Master Preceptor Orin Midwinter is a command attachment for Infernal Cultists that brings a variety of useful offensive and support abilities to his unit. Annihilation is a powerful magical attack that gives him the souls of his victims, which he can then spend for effects to protect and augment his unit, such as Arcane Vortex, or rerolls from Knowledge of the Damned.
Zaateroth, The Weaver of Shadows – Infernal Master (metal/resin)
PIP 38016 MSRP: $29.99
Zaateroth is a fell master of tremendous intellect and will, an entity whose very appearance can overwhelm lesser minds, forcing them to their knees. She possesses an aura of alien grace and majesty that is both cold and terrifying. It is no wonder that in ancient times, those who witnessed Zaateroth thought her a dark goddess, and in occult texts, she is described as a personification of death and decay. At her least touch, corporeal forms begin to lose coherence, falling to ruin as if left to age for a thousand years. Shadows move about her like specters, and in these shadows is the essence of the Outer Abyss.
TRADE POINTS: Zaateroth is a powerful control ’caster with a suite of powerful spells and rules to help disable her opponent’s army. She favors a selection of units that can leverage her feat and take advantage of her spells like Black Spot, which can generate additional attacks for units like Grievers, or Scything Touch, which reduces enemy armor and helps models like Howlers kill even more efficiently.
Void Archon – WARMACHINE Mercenary/Minion Archon Solo (metal/resin)
PIP 41163 MSRP: $37.99
Whatever their nature and however they are connected to the gods, either hidden or lost or forgotten, void archons exist and join the fight against infernals. Some manifest as though of their own will, neither invited nor called, while others answer summoning rites and are bound by mystical chains. Those who fight alongside the Convergence are considered gifts of the Maiden of Gears. Others join skorne armies, thought to be ancestral spirits returned from the Void. Those who join the Retribution are said to be sent by Lacyr herself, proof that their vanished creator still protects her people. Cryxian lich lords bind archons that they view as greater banes, occult weapons endorsed by Toruk himself. Perhaps all or none of these purported origins are true.
TRADE POINTS: The Void Archon is strange angelic manifestation that brings a variety of powerful rules to your army. The Void Archon is a Mercenary/Minion model that will aid the armies of Convergence of Cyriss, Cryx, the Retribution of Scyrah, and Skorne. The Archon’s Soul Ward will protect the souls of your friendly models, and the combination of Dark Shroud to reduce enemy armor and its Void Walk teleportation means very few models are safe from its touch.
Thamarite Archon – WARMACHINE Mercenary Archon Solo (metal/resin)
PIP 41164 MSRP: $39.99
Thamar is the Dark Sister, the more cunning and independent of the divine Twins, the rebel who did not join her brother Morrow in replacing one form of religious tyranny with another. To join in mortal battles, Thamar has sent her archons, figures drawn from Thamar’s Chosen, powerful once-mortal occultists who sought dark ascension. They serve as proxies for the goddess, either in the War of Souls or manifesting on Caen to confound the infernal invasion. More than any being, Thamar knows the peril of the infernals, for it was by her negotiations that the contract was sealed where they were promised the Claiming. The appearance of her archons is proof that she would defy that agreement.
TRADE POINTS: The Thamarite Archon is a ranged combat Mercenary Archon that will work for Crucible Guard, Cygnar, and Khador. It has abnormally high mobility and is particularly difficult to come to grips with. Its primary weapon is Murmur, a multi-shot bow with different ammo types that gives it plenty of flexibility on the battlefield. Lastly, its Beloved of Thamar ability gives other friendly Thamarite models re-rolls on their attacks, boosting the effectiveness of other Thamarites like Fiona the Black.
Alexia, the Undying – WARMACHINE Mercenary Solo (metal)
PIP 41165 MSRP: $15.99
Shadows obscure her every movement, but the name Alexia Ciannor is known across the war-torn Iron Kingdoms. She has garnered a reputation for pitilessness, blasphemy, and sorcerous power that seems out of proportion for her youth. There is no question she has chosen a side in the looming conflict, and she stands with humanity, much to the surprise of those who once sought to end her. She brings the undead against a greater evil, and the Witchfire’s power flows through her. Those who look into her cold eyes perceive a woman who seems no longer entirely human or mortal.
TRADE POINTS: The newest iteration of Alexia, this version, called the Undying, is a Mercenary solo that will also work for Cygnar and Khador. She is armed with the Witchfire, a weapon particularly powerful at disrupting Infernal Horrors, severing their tie with the mortal realm. She remains a potent spellcaster and is doubly effective while in the presence of various undead creations she has summoned to defend humanity.
Order of Illumination Vigilants – WARMACHINE Mercenary Morrowan Unit (5) (metal/resin)
PIP 41166 MSRP: $39.99
The Church of Morrow’s Order of Illumination investigates occult threats and, when force of arms is required, dispatches specialist strike teams to eliminate them and limit harm to the general populace. Among these zealous soldiers are the vigilants, small teams of tireless hunters trained to stalk and dispatch unnatural predators, including otherworldly horrors summoned by infernalists. The prayers woven into their weapons and whispered on their lips empower their strikes with the light of Morrow.
TRADE POINTS: Order of Illumination Vigilants are veteran monster hunters who are tasked with excising unnatural foes with their Blessed and Magical weapons: a powerful Heavy Crossbow and Great Sword. They work best in small groups, leveraging their Advance Deploy and Stealth to ensure they are in the right place at the right time. They are difficult to dislodge once they pounce on you with their Gang ability to increase their hitting and damage potential.
Grand Master Gabriel Throne – WARMACHINE Mercenary Morrowan Solo (metal/resin)
PIP 41167 MSRP: $29.99
Gabriel Throne has served the Order of Illumination with honor and distinction for a quarter of a century, becoming a living symbol of both the group’s virtuous principles and its ruthless tactics when routing occult corruption. While he had withdrawn from active duty in recent years to serve as a leader and instructor for the Order, the arrival of infernals on Caen has drawn him forth to take up his sword and pistol once again. His name alone is enough to inspire other Morrowan soldiers, and so long as Throne stands with his sword upraised, the forces of the Prophet will not waver.
TRADE POINTS: Grand Master Gabriel Throne is a Mercenary Morrowan solo that supports his army with powerful Battle Plans. Heroic Call makes his units tougher while March provides much needed Pathfinder for units finding themselves stuck in terrain. Stir the Blood incites his units into striking even harder on their next attack, and finally, he provides Tactician to his Morrowan models, allowing them to move freely through each other.
Monsterpocalypse – White Dajan - Empire of the Apes Monster (resin)
PIP 51066 MSRP: $28.99*
Thought to have emerged from somewhere within the harshest and most inaccessible peaks of the Himalayas, White Dajan is a ferocious giant ape that has emerged to confront Earth’s would-be despoilers. Possessing the power to summon winter’s ferocity, White Dajan is noted for his rage and unbridled violence even among the Empire of the Apes. He seems to have a particular hatred for buildings and crowded cities, seeking to level such structures whenever his anger is provoked. This makes him a perilous guardian, though he has also shown affection for humanity and a willingness to fight alongside them. Considering the foes Earth faces, a few toppled buildings are considered an acceptable price to pay to appease this formidable ally.
TRADE POINTS: This month brings the third Empire of the Apes monsters to battle alongside other Protector forces. White Dajan is a solid monster in alpha, so steady that enemies find him difficult to body slam. He also enjoys knocking down buildings due to his Demolisher ability and encourages his ape brethren to be part of his wrecking crew. When he goes hyper, he channels the power of the icy mountains he calls home to surround himself with a blizzard that makes the ground at his feet treacherous territory. The space around him becomes so icy that he can easily beat back any monster he smashes with his frozen club.
Monsterpocalypse – Ulgoth - Lords of Cthul Monster (resin/metal)
PIP 51067 MSRP: $32.99*
An otherworldly embodiment of toxicity and pain, Ulgoth’s very blood destroys what he does not directly assault, and the world itself shudders in his passage. Unlike some other Lords of Cthul, it is difficult to determine if Ulgoth is even intelligent, so far as humanity is concerned, as it seems almost more a force of supernatural destruction and transformation. Wherever it treads, the world is changed around it, and some scientists have theorized Ulgoth might be akin to a sinister terraforming device, one bent on changing the very nature of the Earth into an environment more amenable to creatures of Cthul. It is also responsible for hastening the proliferation of lesser horrors from their reality, spawning and summoning such beings with a frequency that defies reason.
TRADE POINTS: Ulgoth is a highly defensive monster that can be added to any Destroyers force. His Unwieldy ability makes power attack throws targeting him more difficult for enemy monsters, and any time an attack does succeed against him, one of the boils on his back bursts, releasing a Lords of Cthul unit into this reality. That isn’t the only way that this monster has of flooding the city with minions, however—anytime he lays a tentacle on an enemy unit, the energy released by the target’s demise opens a tiny portal that allows a Lord of Cthul unit to squirm through. Ulgoth is such a disturbance on the fabric of reality that others find his mere presence to be a disruption to their plans.
Monsterpocalypse – Snatchers, Elite Snatcher, Hellion - Lords of Cthul Units (metal)
PIP 51068 MSRP: $24.99*
Elite Snatchers (1)
It is difficult for even the brightest minds of humanity to understand the fiendish creatures of the Lords of Cthul. Snatchers are among the most feared of their lesser minions, bloated hovering creatures capable of seizing hapless victims and transforming them into a similar biomass of Cthulians. Against such a fate, some might consider the alternative of being torn apart by a swooping Hellion to be preferable. Hellions are batlike hunters capable of swift movement and similarly swift foe neutralization.
TRADE POINTS: This blister offers additional Lords of Cthul units to bolster any Destroyers force. Snatchers Hover ominously, looking for any unit they can corrupt and manufacture into another follower of their dark masters. The Hellion swoops across the city, striking key targets. Its powerful teeth easily penetrate a target’s defense, and monsters bitten by the creature feel their power slowly siphoned away.
Monsterpocalypse – Ape Bombers, Elite Ape Bomber, Command Ape - Empire of the Apes Units (metal)
PIP 51069 MSRP: $34.99*
Ape Bombers (3)
Elite Ape Bomber (1)
Command Ape (1)
Though the most gargantuan of the great apes might be mistaken for unthinking beasts, their intelligence is demonstrated by their ground forces, who possess borrowed technology that they utilize with uncanny sophistication. Ape bombers soar through the air on jury-rigged portable jet engines, capable of dropping high-yield explosives with considerable accuracy. And command apes have been witnessed making use of radio communication devices to orchestrate attacks, despite the fact that the language they employ seems like nothing but gibberish to human ears.
TRADE POINTS: This blister pack provides Empire of the Apes reinforcements for any Protectors player. Ape Bombers fly across the city, dropping their ordinance on enemy structures. The resulting devastation catches any enemy units taking shelter near the building in the carnage. Command Apes use their tactical instincts to direct their allies in battle. They favor Hit & Run tactics and send allied units hurrying across the city to blitz enemy positions.
Orsus the Chained – Riot Quest Fighter (metal)
PIP 63008 MSRP: $19.99*
The most infamous warcaster to ravage the Iron Kingdoms, Khador’s Orsus Zoktavir lost his mind when Lola, his beloved battle axe, was destroyed in battle. Unable to lead, Orsus was stripped of his station and for his remaining days was sentenced to serve as one of the Empire’s notorious doom reavers—penitent criminals chained to the arcane weapons that drive them into a berserker rage in battle. With his nation in shambles, Orsus now offers his formidable combat skills to fortune hunters while secretly on a quest to recover his long-lost Lola.
TRADE POINTS: Orsus is a Fighter class Hero that excels at knocking out multiple enemies in a single turn. Thanks to his Berserk ability, Orsus doesn’t just attack one other Hero in the arena; he attacks every Hero around him. Additionally, as he takes damage, he gets stronger, making him a threat that must be dealt with quickly before he gets out of hand.
Captain Crawtooth – Riot Quest Fighter (metal/resin)
PIP 63009 MSRP: $19.99*
Captain Crawtooth is my friend.
He could be your friend, too,
if only you would understand
that Gatormen have feelings, too.
Captain Crawtooth: He has feelings, too!
(More like hunger pangs and a taste for human flesh!)
TRADE POINTS: Crawtooth is a Fighter class Hero with the longest-range melee attacks in the game. Like all Fighters, Crawtooth deals excellent melee damage, but his ability to do so from a distance and then drag enemies closer to him after he hurts them also makes him a very strong control Hero. Riot Gear cards that increase his melee range and damage, such as the Telescoping Blades, are a fantastic choice for Crawtooth.
Wolf with No Name – Riot Quest Scout (metal/resin)
PIP 63010 MSRP: $19.99*
For a fistful of crowns, The Wolf with No Name will join your crew. He’s a beast of few words, but for a few crowns more, he’ll happily take on whatever your rivals throw at him—good, bad, or ugly!
TRADE POINTS: The Wolf with No Name is a Scout class Hero that is just as capable fighting in melee as he is taking shots with his long rifle. Thanks to his Cutthroat ability, Wolf does more damage when he’s attacking enemies that are already damaged. Wolf is also one of the few models that can move through rough terrain hexes with no penalty, making him harder to pin in place.
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