Discount Games Inc Blog

  • New & upcoming releases

    NEW RELEASES

    Blindwater Army Box

    Barnabas 2

    Kwaak Slickspine & Gub

    Ice Troll

    Troll Basher

    Judgement 3v3 Neoprene Mat

    The Big Book of Madness

    Dinosaur Island

    One Deck Dungeon: Forest of Shadows

    Feculent Gnarlmaw

    Horticulous Slimux

    Great Unclean One

    Spoilpox Scrivener

    Battletome: Maggotkin of Nurgle

    Codex: Chaos Daemons

    Poxwalkers

     

    JANUARY 26TH

    Gatorman Soul Slave

    Winter Troll

    Pyg Lookouts

    No Quarter Prime #3

  • Snow Bases made Quick, Easy And Good! by James Craig

    As I sit here putting together an article for Discount Games, the snow is gently falling outside my window and I am reminded that what I am really doing is focusing on my hobby so I can ignore shoveling my driveway just a little longer…. So in honor of this epiphany, I am going to revisit an article that I wrote some time ago and still get asked about fairly often. e holiday - whether your Christmas was white and snowy or not! How to make Really nice snow bases, quick, easy and super cool looking (pun intended)


    My friend Erik runs a Khador force that is feared throughout our meta. He is a fantastic player and I have been lucky enough to help him push a few of his favorite models to a really supurb standard – I figure if he is going to crush me at least I should have something awesome to look at while he does!  With the war wagon being a genuinely effective centerpiece model, Erik knew he wanted a base that would hold up visually. Here is what we came up with:


    Step 1. Cork Continue reading

  • Elements - The Abstract Game Even I'll Recommend by Josh Wheeler

    The kids and I have mostly avoided abstract games in our history. But everything changed with the Elements attacked. Join us as we hone our skills with this fantastically flavorful aspect about sages controlling elements to capture one another. I’m going to state at the outset that I wished licensing laws and costs made it easier for this game to be an Avatar: The Last Airbender themed extravaganza, but that’s merely a quibble.  

    Here is our brief overview of the game. From 2 - 4 players will each have a single piece representing their sage. Each sage will take a position on the 11x11 grid. Each player will have one other sage who is there target. The game ends when any one sage cannot move on their turn. The winner is whomever had the entrapped sage as a target. On a players turn, they will draw between 0 and 4 element discs from a bag, and place them on the board. There are 4 elements: earth, air, fire, and water. Each element has different effects when placed on the board. If a water disc is placed into a line of 2 or more discs, those discs become a river, which will then move a number of spaces equal to their length. If a fire disc is placed next to another fire disc, the fire will spread, allowing the player to draw more fire discs from the bag, and add to the fires lines. Earth discs block movement, but when 2 discs are stacked on top of each other, all discs touching that stack become a mountain, and create impassable lines on the board. Air discs provide free movement over them, for Sages who are adjacent. After placing discs, a sage may move 1 space, plus 1 additional space for each disc they did not draw from the bag.

    Each element disc will also cancel one other type of element disc, removing both discs from the board if they are placed in the same space. So, water cancels fire, which cancels air, which cancels earth, which cancels water.

    Here is the run down on the good, the bad, and the kids’ opinion. Continue reading

  • Twitter Q&A

    @WintersChilly: Who would you put in the Warmachine Hall of Fame?

    Answer:

    My Warmachine Hall of Fame is going to have some similarities to sports hall of fames.  Many sports hall of fames will different categories, things like player, coach, or broadcaster.  My Warmachine Hall of fame will have three categories: Players, Media, and Event Organizers.  Instead of populating an entire Hall of Fame, I cam going to cover who I would vote for on my first ballot.  On the first ballot, you can vote for four Australian players, four European players, and four North American players.  You may also vote for two people on Media and Two Event Organizers.  There are obviously many people that contribute to the community beyond this that would be worthy of being in a Hall of Fame.  Without further ado, here is my ballot: Continue reading

  • Scenario Basics for Warmachine/Hordes Steamroller

    I have high expectations for myself. Getting better every time is one of them.

    Hey guys, Tseung Tsu here. Call me “Sung Sue” or TT if that's easier. I usually write for LOSwarmachine.com but I’m thrilled to be here on the Discount Games, Inc. blog talking about Warmachine! You can follow me on facebook or twitter to ensure you stay up to date with all my ramblings! Last time I talked about what to do leading up to your first Warmachine/Hordes event. Today I thought we’d take a dive into some basic scenario tips and tricks.

    What Is Scenario?

    Scenario is a victory condition in the current Warmachine/Hordes Steamroller packet. Any player who gets 5 more control points than their opponent wins the game. In addition if the game goes to 7 turn limit, control points is the first tie breaker. You score points for controlling flags/zones and destroying objectives. Let’s quickly go over those; Continue reading

  • Rules Deep Dive

    Question:

    Freebooter
    Jury rigged, "... This model cannot use Jury-Rigged if its Movement system is crippled. ..."

    Fail-Safe, "Faction warjack gains +2ARM and does not suffer the effects of crippled systems"

    So, is the inability to use jury rigged an 'effect of crippled systems' ? as in could a freebooter with movement boxes filled use Jury rig and just take a point of spillover at the end ? It certainly doesn't lose DEF and can still charge or trample.

    Answer:

    You ignore the effects of the system being crippled but the system is still crippled, so the ability can not be used.

    LINK

  • Graves & Ghosts: A Trenchers (and Haley3) primer

    The new hotness on the Cygnar scene is the Trencher theme with Haley3. It has replaced Haley2 Heavy Metal as the premier control caster in the faction. There’s many reasons for why, but in my opinion it comes down to resiliency and synergies – everything works together really well and you have 1+ backup plans for almost anything.

    First, the generic list:

    Haley3, 3 Grenadiers

    Finn, Hitch, Gibbs, Ragman (merc), Patrol Dog, 2 Trench Busters
    2 Express Teams, Max Trencher long gunners + UA, min Trencher Infantry + UA, Aiyanna & Holt (merc) + Murdoch Continue reading

  • New and upcoming releases

    NEW RELEASES

    Santa Maria

    Ancestree

    Infinity: Hac Toa (Hacker-HMG)

    Infinity: Jeanne d'Arc (Multi-Rifle)

    Infinity: Joe "Scarface" Turner

    Shadows of Brimstone expansions

    Sector Mechanicus: Alchomite Stack

    JANUARY 19TH

    Blindwater Army Box

    Barnabas 2

    Kwaak Slickspine & Gub

    Ice Troll

    Troll Basher

     

    JANUARY 26TH

    Gatorman Soul Slave

    Winter Troll

    Pyg Lookouts

    No Quarter Prime #3

  • Skin and Faces by Lauren Fahey

    Una the Skyhunter is one of the newer Circle Orboros warlocks, and is part of the group of those that have evolved from their earlier, journeyman versions. Overall, after getting her put together, I think she's one of the better models of the group. I'm also a much bigger fan of this version over her journeyman model, which has just too many things going on for a model that size.

    Anyway, I frequently get asked to explain how I do skin, particularly faces, so I thought I would do a short step-by-step tutorial on Una, followed by a few intermediate progress pictures on the rest of the model. I almost exclusively use P3 paints because they work the best with how I paint, so the colors that I mention are all in their range. Continue reading

  • Ex Libris review by Josh Wheeler

    The kids and I have rifled through the stacks of fun in Renegade Games’ Ex Libris, and we feel like we’ve been enjoying a the Dewey Decimal System at its finest. Join us as we work from cover to cover on this uniquely themed worker placement game.

    Here is our brief overview of the game. Every player will receive a unique library card, as their home base. Each player will receive 2 regular workers, and one worker with a unique power determined by their home base. Each player will also receive a hand of 6 cards. Each card has from 2-4 punnily named books showing on it, each one from the same letter of the alphabet. Each of these books will also have a book type symbol shown above it. Finally, each player will receive a secret focus card, showing one of the 6 types of books. Throughout the course of the game, players will take turns placing their workers to use a variety of effects offered by buildings in the village, and their home village. These effects will help players add to their hands, get cards from their hands onto the table as part of their library’s stack, and manipulate existing books in their stacks. At the end of the game, players will score for having alphabetical libraries, well balanced stacks, avoiding banned books, and having as many of their own focus as possible. The finest library will be declared the winner.

    Here is the run down on the good, the bad, and the kids’ opinion. Continue reading

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