Discount Games Inc Blog

  • Who, What, and Where with Nemo3

    What color is lightning? Where does thunder go when it dies?

    Hey guys, Tseung Tsu here. Call me “Sung Sue” or TT if that's easier. You can follow me on facebook or twitter to ensure you stay up to date with all my ramblings! Last time we covered the new Cryx releases, today I thought we’d do a quick primer of Nemo3. Tips on both how to play, and play against this crazy Lightning infused mad scientist!

    TT,

    3emo is getting Nerfed it’s in the CID.

    Oh, well lets go over that then, and talk about where we think 3emo will land.

    The Nerf!

    Artificer General Nemo: We felt Nemo could stay too safe when applying his feat to the opposing army. Requiring enemy models to be in his control area to apply his additional damage dice not only restricts the area the feat can affect but also helps expose him while using this very powerful ability.

    Eye of the Storm. Change the first sentence of Eye of the Storm to the following:

    When a friendly Faction model makes an electrical damage roll XICONX against an enemy model in Nemo’s control range, add an additional die to the damage roll.

    Immunity: Electricity: The amount of rules and abilities that could be ignored or circumvented by attacking your own models with Electro-leap or Lightning Generator attacks was simply too much. We would like players to interact with opposing models how they were intended to.

    Add the following to Immunity: Electricity:
    Lightning cannot arc from a model with Immunity: Electricity.

    Nemo3

    So what changed? His feat went from needing the origin of the damage roll (Nemo’s models) to being in his control, to the target taking the damage (normally an enemy) to needing to be in his control. As the Dev notes state he’s much closer to the action now. He’s focus 7, but with the squire he’s normally going to have an 18 inch control to work with. So his feat is still just as deadly, but 3emo needs to expose himself a little to really get work out of it.

    Eletro Leaps

    Before we jump into Nemo3 there are a few things about EletroLeaps you need to keep in mind.

    They Aren’t Attacks. This has some serious ramifications. You can’t sanguine bond the damage. Carapace doesn’t help against it. Some corpse and soul collection doesn’t work. You can’t Sac Pawn them. It’s weird.

    They don’t arc to Lightning Immune Models. They will however arc to flags, objectives and other ‘models’. Be sure to use savy positioning to limit the reach of Nemo’s Eletro Leap circus. And now Lightning cannot arc from a model with Immunity: Electricity. So what does this change?

    • It greatly limits his assassination potential. Previously (currently I guess since this CID nerf isn’t live yet) a Firefly would run, 3emo would Force Hammer the Firefly into or close to your caster. Feat, then everyone would open up shooting the knocked down Firefly and arc onto your caster with boosted pow 12’s. The change to Immunity Electricity prevents this from happening. Now 3emo’s group has to be able to shoot you down normally.

    • Limits his ability to deal with cloudwalls, high def, and stealth. A common tactic was to shoot your own firefly and arc onto these models. Obviously this too changes with the nerf. 3emo will have to rely on the Storm Striders Superconduction (+2 to hit models in it’s CMD, 10 for lighting attacks) to nail high def models.

    So what does 3emo have left?

    Nemo 3

    Nemo has a few tricks, but they are all very synergistic. Let’s start with his feat, Eye of the Storm. This grants friendly faction models an additional die on all lightning damage rolls for one turn against models in his control range. It’s been ruled that this works on electro leaps, and this really is the core of the list. It’s a giant gunline, that leaps a ton of 3 die electric leaps into your army. It has enough leaps to cut down swathes of infantry. It can get heavy enough damage to swing incredibly fat targets. In addition eletro leaps (right now) don’t leap to or from electrically immune models.

    Other than his feat nemo has quite the spell list. Quickly he has;

    Chain Lightning: A nuke that leaps d3 times.

    Electrify  +2 arm and Repulsor field, this will live on a Storm Strider, more on this later.
    Force Hammer  Range 10 slam.
    Lightning Shroud  2STR and eletro leap
    Magnetic Field  Upkeep spell that prevents his battle group from being pushed, placed or knocked down. Put a jack to contest, it’s contesting till it’s dead. Or throw, don’t forget to throw things. This is an amazing spell, that’s often forgotten or overlooked.

    So his spell list is legit. He has a nuke, a range slam for some jank, an arm buff, and Magnetic Field to shut down your control shenanigans. What else does he do? The only other thing I’ll mention is he has a control range gun thats magic, causes disruption, and PS 12. This gun also causes d3 electroleaps. If you’ve been counting Nemo can cast Chain Lightning twice, and shoot something for 3d3 eletroleaps himself.

    Storm Chaser Finch

    She’s the person in the van chasing the tornado, that is if the tornado is Nemo. Finch and Nemo make a unit, and she brings a few big things to the table. She has a range 10 gun with eletroleap. She also has ‘Fine Tuning’ allowing Nemo to upkeep a spell for free and Power Booster. This doubles the focus allocated from Nemo if the Warjack is within Finch’s command range. So while she’s nothing incredible, a free upkeep and extra focus when you need it is nothing to sleep on!

    As you can see 3emo is super solid. His biggest weakness is, himself. He’s 14/16 with 14 boxes. If you have a chance get some damage on him. Be sure to remember Magnetic Hold when planning any assassination runs against him!

    Firefly

    This jack is the key to Nemo3. At 8 points it’s an incredible bargain. He’s got a range 10 electric gun with d3 leaps. He’s immune to lightning and any model suffers an electrical damage roll within 5 inches of him, you add 2 to the roll. This brings eletro leaps up to PS12. While we no longer can bounce off of it, it’s still a staple in the list for the damage boost. Combine this with Nemo’s feat and you can see it’s getting nasty! I do think the days of 5+ firefly lists has past. I think one or two to help bring down the larger targets will be all you need now.

    Dynamo

    Dynamo isn’t in every 3emo list, but he’s worth mentioning. He has a range 10 pow 12 electric gun with MultiFire. Multifire allows him to fire 4 times, each shot needs to be within 2 inches of the model he last hit. His bond with Nemo allows him to reroll any failed attack roll. He has Chain Reaction, which for each time he hits he gains +1 to damage on the next attack. So out of the box he has 4 shots at ps 12,13,14,15. We add a Firefly to get him +2 to each of those rolls, combine with nemo's feat means he’s killing almost anything he wants on feat turn. We load him up with focus to get a ps 14 with 3 dice, and a ps 15,16,17 each with 4 dice of damage.

    Dynamo has some other value, his melee isn’t electrical. At ps 17 combined with Chain Reaction he’s actually a respectable melee beater. A lot of people are throwing electrically immune models at 3emo to help deal with it. Dynamo is the best suited option to kill these in melee.

    It’s worth noting Dynamo is only speed 5, so a savvy player will keep things out of 15 of Dynamo. I mainly use him as a second wave hitter, and he often doesn’t have a ton of targets on feat turn. For extra help playing around him keep a shield guard behind your valuable models. With MultiFire he has to target a model within 2 inches of the model hit, which if shield guarded could be out of range, and isolated. Well placed Shield Guards makes Dynamo really sad.

    Storm Strider

    Cygnar Battle Engine filled with Lightning. He has a few things worth noting;

    Dual Attack

    Conductor: Stormcallers can use him as a Stormcaller for *attacks

    Repulsor Field:  When this model is hit with a melee attack, after the attack is resolved the attacker is pushed 1" directly away.

    Superconduction: As previously mentioned, when a friendly Faction model makes an attack with a ranged weapon with Damage Type: Electricity targeting an enemy model in the Storm Strider's CMD (10), the attacking model gains +2 to its attack roll.

    Build Up Power: If the Storm Strider advances during its Normal Movement, it gains d3 power tokens. The Storm Strider can have up to three power tokens at any time. During its activation, the Storm Strider can spend power tokens to boost one attack or damage roll for each token spent.

    So it has its own boost mechanic, bring a to hit buff in a bubble, and has a pretty nasty gun. Range 14 ps 15 ROF 2 with EletroLeap. It also has EletroLeap in melee, and with Dual Attack why not get those extra leaps out there. The Strider is the hardest hitting model outside of Dynamo, and has the longest range. With Repulsor Field and an arm buff (either Arcane Shield or Electrify) they are the hardest models to remove as well.

    Recap

    After that it’s. A lot of people take Storm Lancers, JR warcaster and sometimes you see a lancer. I think 3emo is still a solid caster, but like all things newly nerfed he’ll take a while before he’s played with or experimented with again. I’m excited to see what lists come out of the swans think tanks. I’ve always thought that Magnetic Field is woefully underrated. Maybe you can run a non 100% lighting list in Heavy metal?

    What do you guys think of the 3emo nerf? What do you think he’ll be played with next?

    Till next time,
    TT


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  • CRUCIBLE GUARD BUY LIST

    My Crucible Guard Buy List will be based off of buying two army boxes and using that as the basis for two lists to start the faction. he buy list will then give some guidance on how to expand your collection. The competitive list will translate into owning almost all of the models in the faction, since the faction is limited and competitive list building tends to need a wide range of options. I will try to give a rough ranking of importance as you expand your collection.
     
    Starting with two army boxes is a very solid foundation to start the faction. The army boxes provide core models to the faction that can be used in a wide range of lists. The price on the army boxes is fantastic. The army boxes each come with two hard plastic jack kits that are on sprues, so you are not forced to build the jacks that are listed on the in the components of the army box.
     
    Here are the contents of the two army boxes:

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  • New and upcoming releases!

    NEW RELEASES

    Forgebane

    Start Collecting! Drukhari

    Drukhari Codex

    Drukhari Datacards

    Sherlock Holmes Consulting Detective: Carlton House & Queen's Park

    Smash Up: That 70's Expansion

    Rising Sun

     

    UPCOMING RELEASES

    April 13th

    Blighted Trollkin Marauders

    Axiara Wraithblade

    April 14th

    Shadespire: Magore's Fiends Warband & Sleeves

    Shadespire: Farstriders Warband & Sleeves

    April 20th

    Scharde Dirge Seers

    Severa Blacktide

    Black Ogrun Smog Belchers

    April 27th

    Misery Cage

    Scharde Pirates

  • 15th Anniversary JR Warcasters

    Time passes so slowly if you are unaware of it and so quickly if you are aware of it.    

    Hey guys, Tseung Tsu here. Call me “Sung Sue” or TT if that's easier. You can follow me on facebook or twitter to ensure you stay up to date with all my ramblings! Today I’m super stoked to talk about the 15th Anniversary JR 0 casters previewed today in CID! For the full card stats and rousing discussion you can check them out in CID or on my facebook page!

    So what do we have? We have Caine0, Sevy0, Sorcha0 and Denny0. These are JR versions of iconic original faction casters. They are just like normal Jr’s and have to have a jack in their battle group, this slightly up’s their point cost. But I think they are still really solid. Let's dive into each one quickly. Continue reading

  • April New Warmachine Releases, Cryx!

    A lesson learned is a lesson earned.

    Hey guys, Tseung Tsu here. Call me “Sung Sue” or TT if that's easier. You can follow me on facebook or twitter to ensure you stay up to date with all my ramblings! Last month we covered March’s releases, this month we have the rest of the Cryx releases hitting the table! The goal of this primer is to give a high level overview of what makes them special, and what a potential role for them on the field will be.

    I’m not going to waste your time or mine going over all their stats. They are in warroom and the card database, check them out if your interested. My goal here is a quick recap so you kind of know what you're walking into the first time you play against these!

    Axiara Wraithblade - April 13th

    Satyxix solo, coming in at 6 points. She has a cool melee weapon, weaponmaster, magical and if she boxes someone she gets incorporeal. The real reason to take her are Battle Plans though. It’s worth noting these only work on living Cryx.

    Serpents Grace: Grants dodge to a model/unit. Dodge on satyxis is amazing. This can also target a few casters, and who doesn’t want dodge on their caster?

    Sneak: Living unit gains prowl. I do like this with Marauders (see below) and Smog Belchers.

    Special Orders: Reposition 3. I really like this on Gunslingers. Having played vs Thorn Gunmages with reposition they are similar enough to get a ton of work out of it. Don’t sleep on this with Overtake too. Bloodwitches hit, overtake, hit reposition to jam harder. Some very nice interplay with this ability. Or you can do the Haley 3 cloud wall trick with Belchers, shoot (cloud up) repo out out of the cloud. This is legit!

    Lastly she herself has Tactician Living Cryx. Anyone who’s played with medium based infantry can attest to how amazing this can be. CMD 9 and a walk of 7 means she’ll get this bubble wherever it needs to be.

    6 points is a lot of points (unless she’s free in theme!). She’s also not hard to kill with a random deviation, though 15/14 5 boxes and dodge has some counterplay.I really like her. It’s hard for to to gauge where the meta will head for Cryx with this batch of releases, but if Scourge gets play she’ll certainly be in there. Don’t be surprised by her!

     

    Blighted Trollkin Marauders (10) - April 13th

    A really interesting unit, and a pretty one. 10 Trolls strong with range 8 pow 12 fire guns, that are AOE’s on direct hit. They are thrown so str buffs/debuffs affect their damage. Throw that fire harder! In melee they have a single, one inch chain weapon with crit fire. CRA, tough and Ashen veil round out the card. Jussika gives them vengeance if assigned and can bring No Sleeping on the job.

    With it being thrown weird things like Pskarres feat helps them!?! With CRA you could just feat on two models and CRA with the other 8 into two ps 23’s, which while nice feels cuter than good. Be aware of things like the Skorne Agonizer or Thag’s Death Shroud as they would reduce their str for ranged attacks as well. In addition anything that grants them prowl (only thing I can think of is Axiara, see above) would immediately be changed to stealth with them innately having ashen veil.

    All in all I don’t think they’ll see much play. But maybe I’m wrong...

    Scharde Dirge Seers April 20th

    A small unit of magic casters. They have battle wizard, but I don’t think this will often get used. They also have riposte and dodge. It’s worth noting here that you can chose the order of these. So you could dodge the riposte, or vicsa versa. Important if you want a model in your front arc, or just want to swing, but not be there to “avoid” another incoming attack. Lastly it’s important to remember that Battle Wizard is on activation, so you won’t get these on Ripost.

    For spells they have;
    Guidance: Eyeless Sight and Magical. The rise of the Cryx Gunline! It’s a really solid ability. It’s important to remember that if a model is blind, and you grant it eyeless sight it ignores the effects of the blind.

    Hexbolt: Model hit cannony make special actions, special attacks or power attacks. Not to be confused with hex blast, this doesn’t drop upkeeps. Randomly this will be useful.

    Summon Vortex: It’s nice, and plays into the Dodge with the -2 to hit. It’s by far the least exciting ability she has.

    They are very solid. I’d expect to see them more and more as Cryx guns become more popular. Pick them up if you’re down with my Morty2 Leviathan Jank fest!

    Severa Blacktide - April 20th

    Another 6 point Satyxiis solo. This one is a super Gunslinger. She has Black Penny, Ghost Shot, Heartseeker and Chain Attack Vortex Blast. This Chain Attack is SUPER COOL. Like any chain attack she has to hit twice, and then she gets a free attack. If she hits with this one all models within 2 inches hit are pulled directly towards the initial model hit, then center a 3 inch AOE and everyone suffers a pow 12. BABY HELLMOUTH! This is incredible. I love it. Same jank as hellmouth, but on a solo! Yes I have to hit a target 3 times, but she's Rat 8.

    In other news she has Gunfighter, Tough, Elite Cadre Gunslinger Run and Gun (Note doesn’t stack with the aforementioned reposition), Pistoleer, Reciprocate, and Run and Gun herself. She's incredible and will be in most lists that can take her. Be ready for her! Don’t be caught off guard. BABY HELLMOUTH WTF IS HAPPENING!?! THIS IS A SOLO! Buy one if you play Cryx, just do it.

    Black Ogrun Smog Belchers (5) - April 20th

    A 5 man unit with some interesting guns. Rng 12 Pow 13 arcing fire, and AOE 3. Any living warrior models not immune to gas effects can’t run or charge for one round. Nothing amazing but solid. They also have smoke cloud. This centers an AOE on the model if it makes a Smog Belcher attack. Combine this with Prowl from Axiara and I think it’s a really interesting smoke cloud. They will have stealth, are fairly durable at arm 15, tough and 5 boxes. At speed 6 they progress the cloud wall as quickly as Haley 3. Or Axiara gives them repo3 and they do the same “trick” trenchers do with Haley3. With the Gunslingers losing their cloud wall I’m glad to see the option but back in for all casters. The ability for any Cryx caster to gain a cloud wall is HUGE!

    Misery Cage (2) - April 27th

    It’s like a weird super advance deploy wrack, that gives focus or corpses. In current SR it can deploy in b2b with the flag on some missions. Be sure not take the focus/corpse turn one and leave it without stealth. That being said it fills with you killing your own models as well. It’ll be interesting and I think for 2 points it will show up in scourge and slaughter fleet lists.

    Scharde Pirates (11) - April 27th

    Okay this is my “dud” of this month. I just don’t get them. They are expensive with middling stats and damage outputs. Sprays are great, rat 5 6 inch sprays are meh. Crit fire is a carrot on a stick too if you ask me. They aren’t bad, but they are just expensive and Cryx has some amazing infantry options. If you’re a collector grab them up, but I don’t think they warrant much table time.

    Recap

    I don’t think there are any ‘s tier’ things in this month's release. I think the Axiara and Severa are must haves. I like the Misery Cage and the Belchers a lot too. What are you guys most excited for? Anything big synergies I’m missing out on?

    Till next time,
    TT

  • New and upcoming releases!

    NEW RELEASES

    Battlefoam: Trencher Blockhouse

    Battlefoam: Revelator

    Battlefoam: Dracodile

    Forgebane

     

    UPCOMING RELEASES

    March 31

    Start Collecting! Necrons

    Codex: Necrons

    Datacards: Necrons

    April 13th

    Blighted Trollkin Marauders

    Axiara Wraithblade

    April 20th

    Scharde Dirge Seers

    Severa Blacktide

    Black Ogrun Smog Belchers

    April 27th

    Misery Cage

    Scharde Pirates

  • Unboxing Judgement two player starter and Initial thoughts

    What’s in the box!?!

    Hey guys, Tseung Tsu here. Call me “Sung Sue” or TT if that's easier. You can follow me on facebook and twitter to ensure you stay up to date with all my ramblings! Let me lead with this, I still love warmachine. I came back from the Intermountain Cup more excited to play/grind games than I have been in a while. That being said I’ve always kept my eye out for a dynamic skirmish game. Something easier to rope non mini gamer friends into. Something cheaper than Warmachine. Something that's quicker to play. I’ve dabbled with a lot of them out there, but lately Judgement, and Godtear have caught my eye. Today I’ll be unboxing the Judgement 2 Player Starter and talking about my initial thoughts on the game!

    What is Judgement?

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  • New and upcoming releases!

    NEW RELEASES

    Slaughter Fleet Theme Force Box

    Satyxis Raiders & Sea Witch Resculpt

    Satyxis Blood Priestess

    Tau Codex

    Tau Datacards

     

    MARCH 23RD

    Jussika Bloodtongue

    Black Ogrun Iron Mongers

    No Quarter Prime #4

    MARCH 24TH

    Forgebane

  • Old Witch 3 by David Beauchamp

    I was asked to write a short blog post about my OW3 Bump list and discuss some of its elements and tactics. I wrote a long post instead because there`s a lot to say about OW and I only covered a bit.
    First the list;

    OW3, Bump in the Night Theme
    Zevanna Agha, The Fate Keeper – WB: +27
    -Cage Rager x2: (14x2) 28
    -Rattler: 8
    -Trapperkin x2: (3x2) 6
    -Lord Longfellow (free): 0 (6)
    -Glimmer Imp (free): 0 (4)
    -Eilish Garrity, the Occultist (free): 0 (5)
    -Neigh Slayers (max) x2: (12x2) 24
    -Dread Rots (min.) x3: (7x3) 21
    -Hollowmen (min.): 8
    -Twilight Sisters: 7 Continue reading

  • New and upcoming releases!

    NEW RELEASES

    Slaughter Fleet Theme Force Box

    Atari's Missile Command

    Wardlings: pre-painted children fantasy miniatures by WizKids

    Legendary Inventors

    Letters from Whitechapel: Dear Bosses

    Mystic Vale: Vale of Magic

    Judgement: Zaron's Child

    Fallout The Boardgame

    Start Collecting! Militarum Tempestus

    Neave Blacktalon

    Start Collection! Kharadron Overlords

    Start Collecting! Stormcast Vanguard

    Daughters of Khaine Battletome

    Custodian Guard Squad

    Deathlords Morghasts

    Morathi

    Doomfire Warlocks

    Witch Aelves

    Start Collecting! Drukhari

     

    UPCOMING RELEASES

    MARCH 16TH

    Satyxis Raiders & Sea Witch Resculpt

    Satyxis Blood Priestess

     

    MARCH 23RD

    Jussika Bloodtongue

    Black Ogrun Iron Mongers

    No Quarter Prime #4

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